11/18/2023 0 Comments Divinity original sin 1 compani0onsIf that is dealt with (and we will probably find out early in EA), then as long as there is a strong story related reason for the bottleneck, I'm fine. Personally the issue is how playable the game is with different character combinations if you get bottlenecked down to a small party that won't change, particularly if your "main" isn't one of the core roles. It allows for even more opportunities to build different ideologies around different playthroughs depending on character personalities. I like the idea of bottlenecking the party and having to make a tough call. It makes it easier to identify ignoramuses and tune their complaints out.Įveryone is aware that you're not going to be limited to just one playthrough, correct? "I do not work in game development or programming, and I do not understand the concepts of finite budgets or how to allocate resources, but I claim to know better than actual professionals anyway." It's an incredibly easy way for that person to announce to the world: In a way, I appreciate the "developers are just lazy" comments. They don't have endless resources so even acting under the most cynical assumptions, they're saving money in one area while having proven that they're not shy about spending it in others. Even if they're going this route to save money, I'm seeing all the money going into all kinds of other aspects of the game and when you make a choice to save money that you then apply towards making other aspects of a thing better, that's just good money management. Maybe it'll turn out fine but this is not the choice I would have wanted them to make. I don't like this choice, I'm not gonna sugar coat it. The detail of the world, the implementation of various spells, they're trying to stuff in a hell of a lot. We've seen a lot of the flexibility they're trying to implement in the game in other areas. I feel as though that's a pretty overly broad claim.
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